The XBox 360 dashboard is the user interface to the XBox operating system. When the game console is booted up, the user is presented with a display that looks like:
The user can navigate to different sections of the display using the XBox 360 controller to switch “Blades” – between, Games, Media, and other functions. It’s a fairly usable design, though it is difficult to make sense of initially (at least, based on my experience).
Over at the blog The Fanboys, there is a fantastic analysis of the 360 dashboard display. The dashboard is broken down into pixels and classified as being used for the user’s content, interactive items (buttons, menus, etc.), ad space, or blank space. The results are startling but also inform a smart redesign that minimizes dead space but does not lead to increased clutter. It’s a really impressive redesign.
The Fanboys: Dreaming of Dashboard 2.0
As someone who is starting to propose a display redesign for a submarine tactical system, this kind of analysis could be incredibly useful to implement. At the very least, it gets the mind thinking in a visual, yet quantitative, manner. Oftentimes, it is easy to be descriptive about changes that need to be done. But when you get sensible and realistic numbers, the case becomes far more convincing.
